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Draw Circle Triangle and Rectangle in iPad

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This is the very simple tutorial. In this tutorial we will see how to draw Circle, Triangle and  Rectangle in the iPad.

Step 1: Create a Window base application using template. Give the application name “ThreeViews”.

Step 2: Xcode automatically creates the directory structure and adds essential frameworks to it. You can explore the directory structure to check out the content of the directory.

Step 3: We need to add  one UIView file in the project. Select classes-> New File -> Add ->Cocoa Touch Class -> Select Objective C class -> Subclass of -> UIView. Give the class name “CircleView”.

Step 4: Open the ThreeViewsAppDelegate.m file and make the following changes in the file:

-(void)applicationDidFinishLaunching:(UIApplication *)application {

CircleView *view = [[CircleView alloc] initWithFrame:[window frame]];
[window addSubview:view];
[view release];

[window makeKeyAndVisible];

}

Step 5: Open the CicleView.m file and make the following changes in the drawRect: method.

- (void)drawRect:(CGRect)rect {
CGContextRef contextRef = UIGraphicsGetCurrentContext();

CGContextSetRGBFillColor(contextRef, 0, 0, 255, 0.1);
CGContextSetRGBStrokeColor(contextRef, 0, 0, 255, 0.5);

// Draw a circle (filled)
CGContextFillEllipseInRect(contextRef, CGRectMake(100, 100, 25, 25));

// Draw a circle (border only)
CGContextStrokeEllipseInRect(contextRef, CGRectMake(100, 100, 25, 25));

// Get the graphics context and clear it
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextClearRect(ctx, rect);

// Draw a green solid circle
CGContextSetRGBFillColor(ctx, 0, 255, 0, 1);
CGContextFillEllipseInRect(ctx, CGRectMake(100, 100, 25, 25));

// Draw a yellow hollow rectangle
CGContextSetRGBStrokeColor(ctx, 255, 255, 0, 1);
CGContextStrokeRect(ctx, CGRectMake(195, 195, 60, 60));

// Draw a purple triangle with using lines
CGContextSetRGBStrokeColor(ctx, 255, 0, 255, 1);
CGPoint points[6] = { CGPointMake(100, 200), CGPointMake(150, 250),
CGPointMake(150, 250), CGPointMake(50, 250),
CGPointMake(50, 250), CGPointMake(100, 200) };
CGContextStrokeLineSegments(ctx, points, 6);

}

Step 6: Now compile and run the application in the Simulator.

You can Download SourceCode from here ThreeViews


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